Cr 2 creatures 5e conjure animals10/10/2023 Improve druid cantrip damage, especially Thorn Whip, and give Land druids Chain Lightning, Spore druids Dethrone and Circle of Death, and Moon druids the improve Lunar Mend (it will heal with +WIS modifier and should also cleanse poison/bleeding) and being able to cast and recast concentration spells while wildshaped. Shillelagh should work with all weapons you have proficiency with. Give humanoid moon and spore druids the extra attacks the wildshapes get. Spore druid symbiotic entity HP bonus needs to stack with other temporary hit point sources, and their spore ability damage needs better scaling and increases, while also not damaging neutral NPC's since you can't turn off the spore clouds at will. Make raven/cat/badger forms utility forms that don't eat wildshape charges. Make Wildshapes inherit your saving throws if not AC as well. The simpler fix would be to allow equipment bonuses to work through wildshape, and make unarmed monk gear attack bonuses apply to wildshapes. Larian should just take a look at that mod and implement those changes point for point. Would install that in a heartbeat if installing BG3 mods wasn't so convoluted and likely to corrupt saves or be a pain to update for patch releases/conflicts with other mods. Perhaps Larian should take a look at popular mods on Nexus, hmm? Just a lot of really weird behavior.įunny thing is, Mods are already working on fixing the balance, to make three druid subclasses different from one another. I don't know if you can have a racial tab in that view, but if so and if it has a spellcasting DC on it, your wildshape might use that one. If I had to guess, the wildshape is using the last class tab in your spellbook view to determine the DC it's going to use. A multi-class can lower your wildshape ability DCs, which is bad. The order of the multi-class matters, which is bad. My conclusion: multi-classing can do some really weird things to wildshape DCs. This one used CHA right out of the gate for the DC. My third test was Druid 6/Bard 1 with INT 8, WIS 14, CHA 18. Now Owlbear's Rupture DC is 16 using CHA. My second test added in a level of Warlock. That's right - it's used INT instead of WIS, even though WIS was higher. My first test was Druid 6/Wizard 1 with INT 10, WIS 14, CHA 18. This would be weird, but sometimes the game does some weird things. The only possibility I can think of is if he had something else (a class or a race) that used CHA as a spellcasting modifier. That's why I did the second test with 8 WIS and 20 CHA - the game doesn't do that either.
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